Jake Davey
Game Director | Audio Director | Technical Audio Programmer
Featured Projects
Game Director, Audio Director
Recently featured in the PC Gaming Show and showcased at SXSW Sydney. In this Multiplayer Stealth Extraction Horror you and your friends traverse infinite timelines, including those of other players, within an unstable time rift. Upgrade your gear and face interdimensional terrors to survive a fate worse than death. Will you escape the Rift or become its next eternal prisoner?
Audio Lead, Audio Programmer
PHANTOM GALAXIES™ is an epic multiplayer sci-fi adventure with thrilling mecha combat. Choose between four distinct Starfighter classes and diverse weapons and gear. Once enemies, the intergalactic empires of humanity band together to battle lawless pirate factions amid war torn space!
Recent Works
About
Professional Experience
Jake has been working in audio for over 10 years across an extensive range of skills, including Audio programming, DSP, Acoustics, recording studio engineering, field sound recording, post-production audio, music production and recording, sound design in both linear and interactive mediums, and Audio direction for video games, interactive media, branding.
Audio Lead, Programmer
As the Audio Lead at Blowfish Studios, a subsidiary of Animoca Brands in Sydney, he works on a variety of projects ranging from AA to AAA. Collaborating closely with other studio heads and leads to oversee and manage both internal and external audio teams teams, ensuring the successful delivery of audio for a diverse range of AA and AAA titles. Notable titles include Phantom Galaxies, Shadowman: Darque Legacy, Anichess, Biospheres, Aradena, MotoGP Ignition, and 'The Red Village. His role encompasses a broad spectrum of responsibilities: audio direction, programming, design, music composition, briefing, VO recording, scoping, and planning all audio works. As a hiring manager, he also builds and oversees an audio department capable of delivering full-service audio solutions.
Game Director, Product lead
Jake co-founded Weforge Studio, an independent game studio to facilitate the development of Macabre - An immersive multiplayer Sci-Fi horror built in Unreal Engine 5, which has since been featured in the prestigious SXSW festival, the PC gaming show in 2023, and within publications such as PC Gamer, IGN, Game Spark, 4Gamer.net, GamesHub, Realms Deep and many more.
As the Game Director and Product Lead for 'Macabre', his responsibilities include game design, establishing core loops, defining design pillars, maintaining documentation, overseeing hiring, and guiding the team toward key business milestones. His role involves milestone scoping, planning, budgeting, and facilitating agile workflows as scrum master and producer. He utilizes tools like Jira and Confluence for project management, briefs various vendors and contractors, and manages a team of over 10 professionals in art and technical domains. Beyond project-specific tasks, he oversees all aspects of business development and studio growth, including hiring management, fundraising, and key marketing decisions and strategy.