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Jake Davey

Audio lead, product owner & studio founder
 

I combine deep technical expertise in audio systems with product-minded leadership, building immersive, scalable experiences across interactive and linear media.

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Featured Projects

Game Director, Audio Director

Recently featured in the PC Gaming Show and showcased at SXSW Sydney. In this Multiplayer Stealth Extraction Horror you and your friends traverse infinite timelines, including those of other players, within an unstable time rift. Upgrade your gear and face interdimensional terrors to survive a fate worse than death. Will you escape the Rift or become its next eternal prisoner?

Automated Game Audio Compliance Pipeline

A robust Technical Audio tool automating the ingest pipeline for game assets. It replaces manual processing with an intelligent batch normalization workflow, conditioning thousands of files to Sony ASWG standards (-23 LUFS). Features automated error guardrails and a real-time dashboard to ensure production consistency and efficiency.

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Testimonials

The sound design and overall soundscape are also worth a mention, as the outback setting is really brought to life by some top-notch audio work.
The games soundscape really helps its horror, you’ve got kookaburras nattering away in the distance, lending a sense of vast expanse the sounds of your feet crunching through the snow and that ever present shifting crackling tension as macabre gets ever closer.
The Sound design of any horror game is a key factor in just how scary it feels - and its safe to say that Macabre packs in the fear factor in droves.
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Recent Credits

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About

Professional Experience

Jake has been working in audio for over 10 years across an extensive range of skills, including Audio programming, DSP, Acoustics, recording studio engineering, field sound recording, post-production audio, music production and recording, sound design in both linear and interactive mediums, and Audio direction for video games, interactive media, branding.

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Game Director, Co-founder
Jake co-founded Weforge Studio, an independent game studio to facilitate the development of Macabre - An immersive multiplayer Sci-Fi horror built in Unreal Engine 5, which has since been featured in the prestigious SXSW festival, the PC gaming show in 2023, and within publications such as PC Gamer, IGN, Game Spark, 4Gamer.net, GamesHub, Realms Deep and many more.

As the Game Director and Product Lead for 'Macabre', his responsibilities include game design, establishing core loops, defining design pillars, maintaining documentation, overseeing hiring, and guiding the team toward key business milestones. His role involves milestone scoping, planning, budgeting, and facilitating agile workflows as scrum master and producer. He utilizes tools like Jira and Confluence for project management, briefs various vendors and contractors, and manages a team of over 10 professionals in art and technical domains. Beyond project-specific tasks, he oversees all aspects of business development and studio growth, including hiring management, fundraising, and key marketing decisions and strategy.
Audio Lead, Programmer
As the Audio Lead at Blowfish Studios, a subsidiary of Animoca Brands in Sydney, he works on a variety of projects ranging from AA to AAA. Collaborating closely with other studio heads and leads to oversee and manage both internal and external audio teams teams, ensuring the successful delivery of audio for a diverse range of AA and AAA titles. Notable titles include Phantom Galaxies, Shadowman: Darque Legacy, Anichess, Biospheres, Aradena, MotoGP Ignition, and 'The Red Village. His role encompasses a broad spectrum of responsibilities: audio direction, programming, design, music composition, briefing, VO recording, scoping, and planning all audio works. As a hiring manager, he also builds and oversees an audio department capable of delivering full-service audio solutions.
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